Shader/Texture Artist & 3d high poly modeling for props (archviz and product)
Bo Models is the celebration of beauty
Our mission is to inspire cgi creatives from all over the world and showcase the best examples of furniture, decoration and art through a careful selection of captivating designs by publishing top-level 3D models every months. We want to bring sensitivity, curation and good taste to the archviz.
We have a position for a highly motivated, well organized and efficient person to join our team as Shader Artist. This is an exciting opportunity to join a great team working on the highest quality.
You will can work on our offices in Barcelona or Madrid or remotely.
THE ROLE
Texturing
-Interpret a moodboard, define a material style and create a set of tileable PBR materials.
-Helps to follow, revise, and create new quality standards for modeling and texturing of products within the company
-Solid understanding of PBR Workflows, UV's and surfaces/light interaction.
-Excellent understanding of UV layout techniques.
-2+years of experience in 3d material creation.
3D Modeling
-3d modeleling on zbrush and retopology knowledge.
-Solid workflow between zbrush and substance for high quality od details.
-Knowledge of topology for efficient but realistic looking meshes.
-2+years of experience in sculpting and low poly modeling.-Portfolio of work demonstrating proficiency in Zbrush, low poly modeling, and Substance Designer/Painter.
Render
-Render knowledge in the following 3D software: 3dsmax, VRay, Corona, c4d...Others.
-Rendering previews: beautiful images of the 3d models with the materials applied.
-Lighting/Renderering skills is a plus.
Abilities
-Ability to learn new software quickly or on the job if necessary.
-Ability to take instruction, but also work independently when needed.
-Excellent communication skills, enjoys working on a team and teaching others.
-Photogrametry skills is a plus.
-Real Time skills and workflow is a plus.
Send us your CV + portfolio to web@bomodels.es